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- Armchair Developers

Ui bug with kyber launcher with reporting behavior

Hey, there was some really nasty behavior from a player, calling everyone a lot of ableist names and shitting all over the game. Relentlessly, to everyone in the lobby. I collected a screenshot to report, but your report feature in the launcher isn't letting me add the image at all, and it won't submit my report without evidence. I'm not one to go and report behavior usually, gamers sometimes are toxic and I'm aware of this, but this guy would NOT STOP being bigoted and cruel to people in the chat while saying nonstop nasty stuff about the game, and he consistently was one of the lesser players on his team. With no easy way to mute a players chats, we all just had to…. Deal with it…? I got to the point of leaving after a few games. I'm sure others were as well, others were also trying to tell this person to chill it's just a game.

Violet Pockets 9 days ago

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Bug Report

Expanding Era Rosters & Adding Ship Phases to Rebellion Supremacy

1. Reviving Rebellion Supremacy with Sequel Ship Phases The Problem: Rebellion Supremacy currently ends abruptly after the ground phase, making matches feel short, incomplete, and deeply unsatisfying. Because of this lack of a ship phase, a massive portion of the player base avoids the playlist entirely. The Resolution: Use Sequel era capital ships (the Resurgent-class Star Destroyer and MC85 Star Cruiser) as stand-ins to give Rebellion Supremacy a proper, two-phase loop. The Impact: Battlefront II is a sandbox game where player fun must come before strict lore accuracy. Giving the era a ship phase—even with recycled assets—will immediately increase player counts, drive engagement, and unify the structure of all three eras. 2. Expanding Cross-Era Hero Rosters Palpatine in Republic Supremacy: Palpatine should be added to the Clone Wars roster as Darth Sidious, providing a powerful and highly thematic Dark Side anchor for the era. Yoda & Obi-Wan in Rebellion Supremacy: Both Masters should be added to the Rebellion era roster. Even though they did not actively fight on the front lines of the Galactic Civil War, they were alive and guided the Rebellion. Battlefront II is a fantasy sandbox, and gameplay variety should take precedence over 100% timeline accuracy. The "Old Ben" Skin Solution: To maintain visual immersion in the Rebellion era, Kyber should introduce a custom, age-accurate "Old Ben" Kenobi skin for Obi-Wan, allowing players to field a weathered, elder version of the classic Jedi.

devzinski 24 days ago

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Feature Request

Balance Alert: How High-HP Reinforcement Spam is Killing Hero Gameplay

The Core Issue The current state of reinforcement spam, massive damage reduction, and inflated HP pools is breaking the fundamental gameplay loop. It actively punishes Hero/Villain play and disrupts the Battle Point (BP) economy. 1. Hero Gameplay Loop Imbalanced Matchups: Heroes and Villains currently struggle to eliminate basic reinforcements in 1v1 scenarios due to stacked damage reduction. Unfair Scaling: When surrounded by even two reinforcements, a Hero's survival rate drops drastically, erasing the "power fantasy" of earning a hero. Time-to-Kill (TTK): High HP pools drag out fights, leaving Heroes exposed to constant chip damage that they cannot recover. 2. Broken Battle Point Economy Low Return on Investment: Players spend significant BP to activate a Hero, only to be easily shut down by cheaper, spammable units. Reinforcement Spam: The low cost and high availability of reinforcements mean the battlefield is constantly flooded with tanky units, rendering standard infantry irrelevant. Risk vs. Reward: The high risk of playing a Hero does not match the low reward of trying to clear objectives locked down by high-HP reinforcements. Suggested Solutions & Resolutions Implement Strict Team Limits: Limit reinforcements to a maximum of 4 or 5 active per team at any given time, mirroring the current system that limits heroes to 2 at a time. Introduce Scaling Caps: Implement strict caps on how much damage reduction can stack from buffs and abilities. Adjust BP Costs: Increase the BP cost of reinforcements to prevent immediate respawning and spamming of these units. Tweak Hero vs. Reinforcement Damage: Give Heroes a native damage multiplier against reinforcements to restore their offensive viability

devzinski 24 days ago

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Submit Feedback

UI Enhancements

Hi all, appreciate the work on this launcher, so here are a few quality-of-life improvements I’d like to see for the UI: General improvements: Window sizing: Currently, in windowed mode, the Kyber launcher has a minimum width. Allow dynamic resizing to match user experience in maximized windows (e.g. portrait mode, different display types, etc.) Home Tab: Server ping: add visual information for the ping to the server list. Pagination: allow customization of number of servers in list (e.g. 10, 20, 50, all). Scrolling text: When the text field for a server, such as the server name, is longer than the window width, implement a slow text scroll. Filter for multiple subcategories: Allow selection of multiple subcategories (e.g. search multiple regions such as NA & Europe, or multiple game modes such Blast & Strike) Server side panel detail: The “Info” tab on the side panel of the server list has a textbox for description but nothing else. Add additional context about the server in a child sub panel, such as basic server configuration, player lists, etc. Host tab: Add option for server configuration presets (create, load, save) to allow quick switching of hosting options for different game modes, map rotations, or mod collections. The export and import system is great, but would be better served built into the UI. As is, there is no current way to select individual mods- they must be included in a collection, but this is not obvious. Add a selection tool for installed mods or collections, or visually note the requirement for mods to be inside a collection before they can be selected, if this is due to a technical requirement. Mods tab: Streamline the user experience for first-time users: Introduce a button for “Add Mods” that either opens the “Browser” tab, or otherwise calls attention to the workflow of installing a mod. As is, the UIX is not very intuitive to install the first mod as first time user. Similarly, streamline the creation of a mod collection, or add a first-time tooltip explaining the purpose of collections and the importance for server hosting. Anyways, thanks for the work you’ve all put in already and I’m looking forward to the next release.

heylookbrains 28 days ago

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Feature Request