Submit bug reports, feature requests, and feedback for KYBER.

Welcome to our official feedback platform! Please read below before posting!

Before you create a new report or request, please check for existing posts.

Somebody may have already posted about your topic!

As always, we expect a high standard of behaviour in our community.

Keep posts on-topic, detailed, and most importantly, friendly.

Our development team checks here regularly.


- Armchair Developers

Captain Cardinal Buff and New Hero

First off, GREAT JOB. This game is awesome, but I have a few suggestions for a future update. First off, we need some new abilities on Captain Cardinal. His current ones are lacking, as they all have drawbacks and are not that useful. I think some new abilities could be staying with the current STEADFAST as I quite like it, but we re-name it to ABSOLUTION to fit his theme. We replace the other two with EVERLASTING, which heals him for a short amount of time, even in combat. This could be like the Guavian gaurd’s REPLENSIH, but it could even give him some slight armour enhancement. His second ability could be INTERROGATION, which reveals enemy troopers to him and near by allies for a short amount of time, much like an infiltrator. Enemy troopers that are marked take a little more damage from grenades. Of course, this means we need a hero to go against him. The perfect hero would be Vi Moradi, whose main weapon is a pistol much like the SE-44C. Her abilities coulb be RESIST which makes her and near by allies take less damage or be immune against enemy abilities. Say Kylo Ren uses FREEZE, it temporarily does not work on anyone near her. Another ability could be ESCAPE GRENADE, which is a smoke detonator that covers her escape and regenerates her abilites slightly faster. Her last ability could be RECRUIT which reduces all ally respawn time to just 3 seconds. Tell me your thoughts on these ideas.

samuel campbell 23 days ago

1
💡

Feature Request

Discord poll / Official server / Variety mods and mode

Add a new section inside the KYBER discord server called “ poll of the week “ and Suggest 5 server ideas for next week. For example: Expanded Big Mode / 5v5 HVV Battlefront + / Random Little Mode (Strike, Extraction, Gun Game) Battlefront + / Expanded 5v5 HVV / Co-op PvP. The poll results will determine the next official server for the following week. The poll could last a week to give everyone time to vote and choose what the official server will be like next week. The official servers are too powerful to attract the majority of players and do nothing more than BF+ GA/CS with them. Isn't Kyber's core principle to let players choose which mod they want to play? Kyber should provide stability and diversity, not condemn it to BF+ Big Mode. Add the "poll" role to avoid pinging everyone, but only those who are happy to vote. At least I hope someday you will give it a try, even if you think it's a bad idea or it’s complicated to do. (to be clear since english is not my first language, I mean add a 5th server, not adding 5 servers. so only one more official server)

etztro 24 days ago

💡

Feature Request

The Father ( a ceremonial dagger is embedded in his back ) NEW HERO

Hero Concept: The Father (Mortis Balance Master) Overview The Father is a high-skill, mid-range Force-based hero inspired by the Mortis trilogy. He does not use a lightsaber. Instead, he manipulates reality and the Force through offensive control, defensive barriers, and balance-oriented abilities. He embodies both Light and Dark aspects, dynamically shifting between them depending on player actions. Core Attributes Health: 700 Movement Speed: Medium Dash Charges: 2 (short-range phase/teleport-style movement) Healing: Low (limited passive sustain and ability-based healing) Hitbox Size: Slightly taller than Vader Playstyle: Mid-range controller with hybrid offense/defense mechanics Theme: Force mastery, reality manipulation, balance between Light and Dark Basic Attacks & Primary Mechanics Primary Attack (Left Click) — Force Crush (Channeling) The Father extends his left hand and channels the Force to crush a targeted enemy. Requires continuous input (hold to maintain). Effects: Continuous damage over time Applies strong slow effect Brief stagger or stun after sustained channel Stats: Damage per second: ~20–25 Slow: 25%–40% Max channel duration: 3–4 seconds Break conditions: Target escapes line of sight Target moves out of range Role: Sustained pressure and Dark-side offensive control Secondary Attack (Right Click) — Force Shield The Father raises his right hand to generate a protective Force barrier. Effects: Blocks incoming blaster fire Reduces incoming lightsaber damage Absorbs or reflects Force-based projectiles Stats: Damage reduction: 40%–60% Duration: 5–6 seconds Cooldown: 10–12 seconds Reflection: Partial or full depending on balance tuning Role: Defensive stance and projectile mitigation Abilities Ability 1 — Force Lift & Push Type: Neutral / Hybrid Control The Father uses his left hand to lift a target using the Force, then thrusts forward with his right hand to launch them away. Effects: Target is lifted briefly (crowd control) Follow-up Force push launches the enemy forward Applies stun during lift phase Stats: Damage: 130 Lift duration: 1–1.5 seconds Knockback: Medium–high Cooldown: 15 seconds Role: Engagement, displacement, and setup tool Ability 2 — Balance Field Type: Area Control / Hybrid Support The Father creates a circular reality distortion field around himself that moves with him. Effects (within radius): Allies / self: +15% damage reduction Increased healing regeneration Enemies: Slowed by ~20% Receive minor periodic damage Stats: Radius: 6–8 meters Duration: 6–8 seconds Cooldown: 20 seconds Role: Sustained zone control, survivability, and battlefield manipulation Ability 3 — Force Reality Vision Ball Type: Charged Ultimate-style Ability The Father channels energy overhead, forming a large luminous Force sphere which is then launched toward a target. Effects on impact: Damage: 100 direct hit Knockback: Medium Applies blindness / visual disruption (brief screen distortion) Applies weakness debuff (reduced outgoing damage) Special Mechanics: Projectile can be guided slightly during travel (player input influence) Charge time required before release Stats: Cooldown: 25 seconds Role: High-impact crowd control and finisher ability

Ali Muhsin ŞİMŞEK 25 days ago

🪲

Bug Report

matchmaking in discord / squad up

I suggest replacing the “Squad Up” role with separate roles like “Matchmaking 1v1”, “Matchmaking HvV”, and “Matchmaking Large-Scale Mode.” I think many players are not native English speakers, and the word “matchmaking” is more universal and easier to understand. Also, I believe some players hesitate to join the current role because they’re afraid of getting spammed with pings. If the roles are separated by game mode, it would reduce that concern since players could simply join the one they’re interested in. It would make things more intuitive if these roles were placed higher in the channel list — for example somewhere between “open-beta” and “discussion.”

etztro about 1 month ago

💡

Feature Request