The Father is a high-skill, mid-range Force-based hero inspired by the Mortis trilogy. He does not use a lightsaber. Instead, he manipulates reality and the Force through offensive control, defensive barriers, and balance-oriented abilities.
He embodies both Light and Dark aspects, dynamically shifting between them depending on player actions.
Health: 700
Movement Speed: Medium
Dash Charges: 2 (short-range phase/teleport-style movement)
Healing: Low (limited passive sustain and ability-based healing)
Hitbox Size: Slightly taller than Vader
Playstyle: Mid-range controller with hybrid offense/defense mechanics
Theme: Force mastery, reality manipulation, balance between Light and Dark
The Father extends his left hand and channels the Force to crush a targeted enemy.
Requires continuous input (hold to maintain).
Effects:
Continuous damage over time
Applies strong slow effect
Brief stagger or stun after sustained channel
Stats:
Damage per second: ~20–25
Slow: 25%–40%
Max channel duration: 3–4 seconds
Break conditions:
Target escapes line of sight
Target moves out of range
Role: Sustained pressure and Dark-side offensive control
The Father raises his right hand to generate a protective Force barrier.
Effects:
Blocks incoming blaster fire
Reduces incoming lightsaber damage
Absorbs or reflects Force-based projectiles
Stats:
Damage reduction: 40%–60%
Duration: 5–6 seconds
Cooldown: 10–12 seconds
Reflection: Partial or full depending on balance tuning
Role: Defensive stance and projectile mitigation
Type: Neutral / Hybrid Control
The Father uses his left hand to lift a target using the Force, then thrusts forward with his right hand to launch them away.
Effects:
Target is lifted briefly (crowd control)
Follow-up Force push launches the enemy forward
Applies stun during lift phase
Stats:
Damage: 130
Lift duration: 1–1.5 seconds
Knockback: Medium–high
Cooldown: 15 seconds
Role: Engagement, displacement, and setup tool
Type: Area Control / Hybrid Support
The Father creates a circular reality distortion field around himself that moves with him.
Effects (within radius):
Allies / self:
+15% damage reduction
Increased healing regeneration
Enemies:
Slowed by ~20%
Receive minor periodic damage
Stats:
Radius: 6–8 meters
Duration: 6–8 seconds
Cooldown: 20 seconds
Role: Sustained zone control, survivability, and battlefield manipulation
Type: Charged Ultimate-style Ability
The Father channels energy overhead, forming a large luminous Force sphere which is then launched toward a target.
Effects on impact:
Damage: 100 direct hit
Knockback: Medium
Applies blindness / visual disruption (brief screen distortion)
Applies weakness debuff (reduced outgoing damage)
Special Mechanics:
Projectile can be guided slightly during travel (player input influence)
Charge time required before release
Stats:
Cooldown: 25 seconds
Role: High-impact crowd control and finisher ability
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In Review
Bug Report
25 days ago

Ali Muhsin ŞİMŞEK
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In Review
Bug Report
25 days ago

Ali Muhsin ŞİMŞEK
Get notified by email when there are changes.