December 23rd, 2025

Update Notes: Battlefront Plus 10.0-beta106

Important Fixes

  • Fixed a crash when Commander Cody is selected in the spawn menu.

  • Bossk now remembers he can shoot and dodge when Dioxis is active.

  • Obi-Wan Kenobi is no longer missing in Galactic Assault and Heroes Versus Villains.

  • Fixed an issue with the Tactical Droid's Supply Kits not refreshing abilities.

  • Fixed a potential issue with the targeting on the Combat Engineer's Bolt Caster

Troopers

  • New

  • LL-30: New Officer blaster. This sleek pistol is favored by Cad Bane for its precision and power

  • LL-30 Navy: New Officer blaster. This pistol has the unique trait of increasing the damage of every other shot to an enemy, rewarding successive hits against an individual target in a short duration

  • Droid Appearances

  • Added skin tags: Army, Special, Salvage

  • New "Death Watch" B1 skins

  • Reworked numerous skins to have class-specific markings

  • The "Citadel" skins have been mostly removed, becoming Officer's "Security" skin

  • Removed "Infantry" skins from Heavy, Officer, and Specialist

  • Updates

  • DP-23: Altered the spread pattern into a condensed cluster of projectiles instead of a star pattern

  • DH-42: Renamed from BG-38 to fit updated canon material

  • 773-Firepuncher: Blaster projectiles die based on the number of impacts, rather than how long they've been active. Enabled supercooling after overheating

  • Bowcaster: Enabled supercooling after overheating

  • Instigator: Damage bonus is percentage based (~25%) instead of a flat value

  • Time Bomb: No longer disappears after player death

  • Updated various custom blaster meshes to have their scope lenses properly reflect the environment, as opposed to just being flat circles of void

Reinforcements

ALL reinforcements now gain a small amount of health on kill by default. The Aerial Training and Enforcer Training Star Cards which previously provided it will grant extra health on kill under specific conditions, a la Stalker and Guardian

  • Aerial Training: Kills while in the air

  • Enforcer Training: Based on how many enemies are near you on kill

  • B2-RP

  • Wrist Blaster: Improved recoil and accuracy

  • Fuel Reserves: Increased duration. Increased cooldown time

  • Jetpack: Increased fuel consumption rate and decreased regen speed. While using the zoom input to fly, the camera will no longer zoom out

  • BX Commando Droid

  • Thermal Vision: Reduced cooldown time

  • Clone Jet Trooper

  • DC-15A: Improved recoil and accuracy

  • Sticky Grenade: Can now stick to enemies

  • Clone Sharpshooter

  • 773-Firepuncher: Blaster projectiles die based on the number of impacts, rather than how long they've been active. Enabled supercooling after overheating

  • Combat Engineer

  • DP-23: Altered spread pattern into a condensed cluster of projectiles instead of a star pattern

  • Detpack: Increased throw speed

  • Bolt Caster: Reverted the Bolt Caster to how it's traditionally worked due to the charge-up mechanic being awkward to use

  • Gungan Warrior

  • Spear: Reduced damage and stamina

  • Booma: Replaces Bombad Strength. Hand thrown ball of electrified plasma that stuns an enemy on impact.

  • Will of the Gods: Reduced uses to 1 and decreased cooldown time

  • Tactical Droid

  • Tactical Prowess: Damage bonus is percentage based (~25%) instead of a flat value

  • Resupply Kits: Added increased cooldown speed effect

  • Rebel Saboteur

  • Time Bomb: No longer disappears after player death

  • Wookiee Warrior

  • Bowcaster: Enabled supercooling after overheating

  • Death Trooper

  • Firing Squad: Damage bonus is percentage based (~50%) instead of a flat value. Updated icon

  • DLT-19D: Replaced Operative. The rifle functions plainly with no other effects and can be swapped to at any time

  • Imperial Jumptrooper

  • E-11: Improved recoil and accuracy

  • Impact Event: Replaces Arc Caster. Your jetpack creates a firey explosion upon landing, damaging nearby enemies and burning them

  • Blast Cannon: Replaces Flashlight. Reconfigures the E-11 to fire a scatter blast for devastating damage at close range

  • Purge Trooper Commander

  • Inquisition: Recharge begins on scanner deactivation instead of instantly

  • Power Blast: Reduced charge-up time

  • Combat Medic

  • Dependable: Partially reworked to provide all effects from the ability (damage resistance, sprint speed, heal when damaged) to both the user and the target. Added an activation animation

  • Bacta Spray: Moved to left ability category. Partially reworked to block healing when used against an enemy and provide consistent healing values to allies. Experimental implementation of an autoplayer version. Fixed an issue that allowed the ability to heal gadgets, turrets, vehicles, and objectives. Updated icon

  • Smoke Launcher: Moved to right ability category. Reduced cooldown time (looking to replace this ability eventually but haven't settled on anything yet)

  • Smuggler

  • Dual DT-29s: Reduced recoil. Overheating no longer blocks activating Dual Shot. Added Power Blast alternate fire

  • Dual Shot: Increased duration

  • Stormtrooper Commander

  • Restoring Order: Replaces Restoration. Boost an ally with increased headshot damage or bonus health.

  • Move As One: Replaces Repression. Activates an aura for nearby allies that increases sprint speed or replenishes health.

  • Strategic Adjustment: Replaces Personal Shield. Toggle between the offensive and defensive effects of your abilities to suit the situation on the battlefront.

Heroes

  • Cal Kestis

  • Force Stasis: Reworked to improve synergy and utility, no more charge-up function. The area of effect is narrow with high range while in the single-bladed stance, but has a small radius all around him while in the double-bladed stance

  • Persistence (Star Card): Reworked to account for ability changes. Cal deals bonus damage to enemies affected by Force Stasis

  • Peacekeeper (Star Card): Reworked to account for ability changes. Enemies are affected by FORCE STASIS for a longer duration, but the ability has a slower cooldown

  • Commander Cody

Increased base health and max health regen

  • Ghost Company: Removed

  • Attack Order: Replaces Ion Field. Commander Cody marks an enemy for elimination, revealing them to his team. Anyone attacking the target briefly receives improved recharge times and blaster cooling

  • Battle Rifle: Improved heat capacity, extending the ability's duration

  • Blast Them (Star Card): Replaces Ion Capacitors to account for ability changes. Attacking a target marked by Attack Order will additionally grant resistance to incoming damage

  • You Can Count On Us (Star Card): Reworked to account for ability changes. If he is within 18 meters of three friendly units, Commander Cody and his close allies will regenerate some health

  • Armored Up (Star Card): Reworked to account for ability changes. Commander Cody gains some bonus health whenever he defeats an enemy. This effect can be stacked limitlessly, but drains slowly over time

  • Din Djarin

  • IB-94: Reverted nerfs to close damage

  • Jango Fett

  • Dual Westar 34s: Improved recoil, reduced accuracy

  • Lando

  • Smoke Grenade: Blocks enemy healing

  • Padme

  • ELG-3A: Increased fire rate

  • Overcharge: Increased the incremental damage percent per Overcharge level. Increased the blast damage and radius of the final level. Increased cooldown time

  • R2-D2: Increased detection radius and lock-on speed for firing off the shock and smoke grenades

  • Nien Nunb

  • Proximity Bomb: Increased max deployable bombs to 3, but they cannot be placed within 12m of each other. Shooting a bomb will detonate it

  • Pulse Cannon: Reduced end damage. Increased cooldown time

  • Augmented Turret: Increased cooldown time

Villains

  • Bossk

Bossk no longer regenerates health infinitely.

  • Relby V-10: Reduced end damage.

  • Scorekeeper's Blessing: New passive ability. Securing kills immediately begins replenishing Bossk's health for 3 seconds. Rapid killstreaks allow this to be sustained.

  • Dioxis Grenade: Begins recharging after the grenade dies instead of immediately. Reduced cooldown time

  • Trip Mines: Shooting a mine will detonate it

  • Darth Maul

  • Choke Throw: Added damage resistance while in the animation

  • Dengar

  • DLT-19: Increased fire rate

  • Explosive Array: Reworked to play similarly to the 2015 version - Dengar will toss sticky bombs at any enemies ahead of him, which can cause significant damage when multiple people are affected and grouped up

  • More Toys (Star Card): Reworked to account for ability changes. The cooldown on Explosive Array is reduced and the bombs have a longer fuse time

  • Ventress

  • Starblades: Experimental changes to make the projectiles apply damage more consistently. They now have a small damage radius instead of requiring direct impact and die based on the number of impacts, rather than how long they've been active

  • Sister of the Night (Star Card): Increases cooldown time of Vanish when equipped