December 23rd, 2025

Important Fixes
Fixed a crash when Commander Cody is selected in the spawn menu.
Bossk now remembers he can shoot and dodge when Dioxis is active.
Obi-Wan Kenobi is no longer missing in Galactic Assault and Heroes Versus Villains.
Fixed an issue with the Tactical Droid's Supply Kits not refreshing abilities.
Fixed a potential issue with the targeting on the Combat Engineer's Bolt Caster
Troopers
New
LL-30: New Officer blaster. This sleek pistol is favored by Cad Bane for its precision and power
LL-30 Navy: New Officer blaster. This pistol has the unique trait of increasing the damage of every other shot to an enemy, rewarding successive hits against an individual target in a short duration
Droid Appearances
Added skin tags: Army, Special, Salvage
New "Death Watch" B1 skins
Reworked numerous skins to have class-specific markings
The "Citadel" skins have been mostly removed, becoming Officer's "Security" skin
Removed "Infantry" skins from Heavy, Officer, and Specialist
Updates
DP-23: Altered the spread pattern into a condensed cluster of projectiles instead of a star pattern
DH-42: Renamed from BG-38 to fit updated canon material
773-Firepuncher: Blaster projectiles die based on the number of impacts, rather than how long they've been active. Enabled supercooling after overheating
Bowcaster: Enabled supercooling after overheating
Instigator: Damage bonus is percentage based (~25%) instead of a flat value
Time Bomb: No longer disappears after player death
Updated various custom blaster meshes to have their scope lenses properly reflect the environment, as opposed to just being flat circles of void
Reinforcements
ALL reinforcements now gain a small amount of health on kill by default. The Aerial Training and Enforcer Training Star Cards which previously provided it will grant extra health on kill under specific conditions, a la Stalker and Guardian
Aerial Training: Kills while in the air
Enforcer Training: Based on how many enemies are near you on kill
B2-RP
Wrist Blaster: Improved recoil and accuracy
Fuel Reserves: Increased duration. Increased cooldown time
Jetpack: Increased fuel consumption rate and decreased regen speed. While using the zoom input to fly, the camera will no longer zoom out
BX Commando Droid
Thermal Vision: Reduced cooldown time
Clone Jet Trooper
DC-15A: Improved recoil and accuracy
Sticky Grenade: Can now stick to enemies
Clone Sharpshooter
773-Firepuncher: Blaster projectiles die based on the number of impacts, rather than how long they've been active. Enabled supercooling after overheating
Combat Engineer
DP-23: Altered spread pattern into a condensed cluster of projectiles instead of a star pattern
Detpack: Increased throw speed
Bolt Caster: Reverted the Bolt Caster to how it's traditionally worked due to the charge-up mechanic being awkward to use
Gungan Warrior
Spear: Reduced damage and stamina
Booma: Replaces Bombad Strength. Hand thrown ball of electrified plasma that stuns an enemy on impact.
Will of the Gods: Reduced uses to 1 and decreased cooldown time
Tactical Droid
Tactical Prowess: Damage bonus is percentage based (~25%) instead of a flat value
Resupply Kits: Added increased cooldown speed effect
Rebel Saboteur
Time Bomb: No longer disappears after player death
Wookiee Warrior
Bowcaster: Enabled supercooling after overheating
Death Trooper
Firing Squad: Damage bonus is percentage based (~50%) instead of a flat value. Updated icon
DLT-19D: Replaced Operative. The rifle functions plainly with no other effects and can be swapped to at any time
Imperial Jumptrooper
E-11: Improved recoil and accuracy
Impact Event: Replaces Arc Caster. Your jetpack creates a firey explosion upon landing, damaging nearby enemies and burning them
Blast Cannon: Replaces Flashlight. Reconfigures the E-11 to fire a scatter blast for devastating damage at close range
Purge Trooper Commander
Inquisition: Recharge begins on scanner deactivation instead of instantly
Power Blast: Reduced charge-up time
Combat Medic
Dependable: Partially reworked to provide all effects from the ability (damage resistance, sprint speed, heal when damaged) to both the user and the target. Added an activation animation
Bacta Spray: Moved to left ability category. Partially reworked to block healing when used against an enemy and provide consistent healing values to allies. Experimental implementation of an autoplayer version. Fixed an issue that allowed the ability to heal gadgets, turrets, vehicles, and objectives. Updated icon
Smoke Launcher: Moved to right ability category. Reduced cooldown time (looking to replace this ability eventually but haven't settled on anything yet)
Smuggler
Dual DT-29s: Reduced recoil. Overheating no longer blocks activating Dual Shot. Added Power Blast alternate fire
Dual Shot: Increased duration
Stormtrooper Commander
Restoring Order: Replaces Restoration. Boost an ally with increased headshot damage or bonus health.
Move As One: Replaces Repression. Activates an aura for nearby allies that increases sprint speed or replenishes health.
Strategic Adjustment: Replaces Personal Shield. Toggle between the offensive and defensive effects of your abilities to suit the situation on the battlefront.
Heroes
Cal Kestis
Force Stasis: Reworked to improve synergy and utility, no more charge-up function. The area of effect is narrow with high range while in the single-bladed stance, but has a small radius all around him while in the double-bladed stance
Persistence (Star Card): Reworked to account for ability changes. Cal deals bonus damage to enemies affected by Force Stasis
Peacekeeper (Star Card): Reworked to account for ability changes. Enemies are affected by FORCE STASIS for a longer duration, but the ability has a slower cooldown
Commander Cody
Increased base health and max health regen
Ghost Company: Removed
Attack Order: Replaces Ion Field. Commander Cody marks an enemy for elimination, revealing them to his team. Anyone attacking the target briefly receives improved recharge times and blaster cooling
Battle Rifle: Improved heat capacity, extending the ability's duration
Blast Them (Star Card): Replaces Ion Capacitors to account for ability changes. Attacking a target marked by Attack Order will additionally grant resistance to incoming damage
You Can Count On Us (Star Card): Reworked to account for ability changes. If he is within 18 meters of three friendly units, Commander Cody and his close allies will regenerate some health
Armored Up (Star Card): Reworked to account for ability changes. Commander Cody gains some bonus health whenever he defeats an enemy. This effect can be stacked limitlessly, but drains slowly over time
Din Djarin
IB-94: Reverted nerfs to close damage
Jango Fett
Dual Westar 34s: Improved recoil, reduced accuracy
Lando
Smoke Grenade: Blocks enemy healing
Padme
ELG-3A: Increased fire rate
Overcharge: Increased the incremental damage percent per Overcharge level. Increased the blast damage and radius of the final level. Increased cooldown time
R2-D2: Increased detection radius and lock-on speed for firing off the shock and smoke grenades
Nien Nunb
Proximity Bomb: Increased max deployable bombs to 3, but they cannot be placed within 12m of each other. Shooting a bomb will detonate it
Pulse Cannon: Reduced end damage. Increased cooldown time
Augmented Turret: Increased cooldown time
Villains
Bossk
Bossk no longer regenerates health infinitely.
Relby V-10: Reduced end damage.
Scorekeeper's Blessing: New passive ability. Securing kills immediately begins replenishing Bossk's health for 3 seconds. Rapid killstreaks allow this to be sustained.
Dioxis Grenade: Begins recharging after the grenade dies instead of immediately. Reduced cooldown time
Trip Mines: Shooting a mine will detonate it
Darth Maul
Choke Throw: Added damage resistance while in the animation
Dengar
DLT-19: Increased fire rate
Explosive Array: Reworked to play similarly to the 2015 version - Dengar will toss sticky bombs at any enemies ahead of him, which can cause significant damage when multiple people are affected and grouped up
More Toys (Star Card): Reworked to account for ability changes. The cooldown on Explosive Array is reduced and the bombs have a longer fuse time
Ventress
Starblades: Experimental changes to make the projectiles apply damage more consistently. They now have a small damage radius instead of requiring direct impact and die based on the number of impacts, rather than how long they've been active
Sister of the Night (Star Card): Increases cooldown time of Vanish when equipped